Travis Hancock created a board game with his wife as a side project and put it up on Kickstarter. They never expected it to sell more than a hundred or so copies (for family and friends), but it blew up…they raised over $100k for their first game and $400k for their second. Now, they run Facade Games and create games full time.
Some of the highlights of our conversation include:
- Creating his own version of “Mafia”
- Intentionally making a game “ugly” until it’s fun enough
- What he optimizes for when evaluating a game
- A methodology for measuring the fun of a game and improving upon it
- The different stages of game development (and how long it takes)
Selected Links from the Episode